(A really hairy scenario for Wings of War)
The Big Ape has taken up residence in Paris and has scaled the Eiffel tower, taunting tourists and making a monkey out of the military. Air aces extraordinaire have been recruited from around the globe to bring the sinister simian to the ground. The surviving player with the most hit points on Kong will be recognized the world over as "Top Banana". Play ends when Kong is shot down; or when the last plane is swatted from the sky. (NOTE: Due to the monstrous scale involved, all ranges are doubled).
Killing Kong:
1. Kong has 40 hit points.
2. Players pull damage cards for Kong and retain them for scoring.
3. Kong ignores all special damage except "hit points" and "explosion".
4. For each "explosion" card, Kong pulls 2 more cards (hit a vital organ).
5. Player whose last shot kills Kong receives 5 bonus points.
Kong Killing:
1. Kong gets two attacks per round (he has two arms) from "C" deck.
2. Kong can shit himself at will and fling Kong-poo at long range.
3. Kong chooses from multiple targets by roll of die. Low roll gets attacked.
4. Kong only attacks to his "front" (see below).
Kong-fronting Kong:
1. At the beginning of each turn and before the three maneuver cards are selected, players determine which aircraft has (maybe) avoided Kong’s attention for that turn:
a) Players roll one die
b) Add their accumulated Kong hit points to the roll.
c) Add the following modifiers:
Jammed guns +1
Aircraft damage - 2
Smoke - 3
Fire (includes smoke) - 5
4. High score chooses Kong’s facing for that turn (next 3 rounds).
5. Kong may only attack targets within 180dgrs of his "front"
Hint:
1. At the beginning of each turn and before the three maneuver cards are selected, players determine which aircraft has (maybe) avoided Kong’s attention for that turn:
a) Players roll one die
b) Add their accumulated Kong hit points to the roll.
c) Add the following modifiers:
Jammed guns +1
Aircraft damage - 2
Smoke - 3
Fire (includes smoke) - 5
4. High score chooses Kong’s facing for that turn (next 3 rounds).
5. Kong may only attack targets within 180dgrs of his "front"
Hint:
Try to stay behind Kong and your "allies" as well; since this is a fight for National Honor, and "friendly" fire may be an unfortunate aspect of such aerial derring-do.
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